![]() ![]() ![]() Ambush its users while they are focusing on one enemy.Use area damage weapons such as Deadly Beat.Snipe them with high damage weapons and DPS snipers.Kill the user(s) of this strategy using high damage weapons like the Secret Forces Rifle or Arcade Rifle.The delay of the weapon depends on the previously fired weapon's fire rate, so it would not be recommended to switch from the Ultimatum to delay weapons like the Exterminator, as the Ultimatum has an extremely low fire rate, and switching from that to the Exterminator will cause a time-consuming delay that will get you killed. Weapons that lack delays are used often with this tactic, albeit powerful delay-lacking weapons. If the enemy they hit is crippled they may finish them off with Automatic primaries such as Black Mamba, Golden Friend, Secret Forces Rifle, Future Police Rifle, Royal Fighter, Undertaker, Viking, Acid Shotgun or Ultimatum. With these weapons, they use them to Rocket Jump, even though they can inflict self-damage in the process. They may also use Heavy weapons for 3 Cat Spamming such as Solar Power Cannon, Christmas Ultimatum or Proton Freezer. (Because Cubic.Games added delay mechanics to the game, not all of the combinations above will work as well).ģ Cat Spammers use 85/100 mobility melee weapons such as Dark/ Elder Force Saber, Katana, Heroic Epee, Pixel Stream Sword or Double Cashback for traversing the map. Note: You do need to be close range to Three Category Spam with a Shotgun (Unless you have Ultimatum or Viking which still both have a good range.) These mechanics are called Delay Mechanics. Due to this tactic's popularity, the developers tried eliminating this tactic by requiring to wait until the weapon can shoot again. This tactic evolved into involving three weapons from three different categories which could take out the player in 1-2 shots and was popularized in 2018. Fans originally coined the term "sniper spam".īefore delay mechanics, this combination of weapons was an example of a three category spam loadout This tactic would indirectly increase the fire rate by shooting, switching, and doing this task repeatedly. The tactic existed since 2014 when the five-weapon-category loadout cell interface was introduced, but this tactic was rarely practiced back at that time and usually didn't involve three categories of weapons, but rather two, usually the Sniper (which was originally in the "Special" section) and the Heavy (formerly called "Premium") sections. ![]()
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